The world's most popular roleplaying game meets the world's most popular trading card game in this campaign sourcebook, detailing the Magic the Gathering world of Ravnica for use in Dungeons & Dragons.
From deep catacombs to sky-raking pirates, Ravnica is covered in countless layers constructed over thousands of years. Lofty cathedrals, hulking courthouses, towering apartments, sprawling tenements, and cobblestone plazas spread as far as the eye can see.
In this teeming cosmopolis, ten guilds vie for power, wealth, and influence, held in an uneasy peace by a magical forced called the Guildpact. But the Guildpact doesn't prevent the intrigue, subterfuge, and political machinations that are a hallmark of life in Ravnica.
And now the Guildpact is gone, or seems to be. What chaos might erupt if the ambition and rivalry of the guilds goes unchecked? It's up to you to choose your guild and shape the future of Ravnica.